

The roster has also been increased to fifteen characters, including all of the characters from the previous game, as well as Shiki, Asura and Taizan from Warriors Rage. The stages change from night to day, the animations are really easy to spot (Rimururu’s ice spirit looks nice) and before entering story mode, there’s a slick intro followed by a scrolling title before every battle. At least you can tell the difference between Bust or Slash forms now. Like many Neo Geo Pocket Color games, the backgrounds look nice but sprites are still limited.
#Samurai shodown ii neo geo games full
The biggest improvement is that Samurai Shodown! 2 is in full color. The stages, mostly drawn from the 3D game, are instantly recognizable. Otherwise, Samurai Shodown! 2 attempts to mimic a downscaled 2D version of Samurai Shodown 64: Warriors Rage, with a dab of Samurai Shodown IV. Samurai Shodown! 2‘s gameplay system is mostly unchanged from its predecessor’s, and it uses the same button scheme. When the novelty of the the premise and funny attacks wear off, so does much of its appeal. Samurai Shodown! is undeniably fun, but unfortunately, the thrills are short-lived. Fitting with the cutesy theme, the blood effects are gone, but there is a surprising amount of confetti. The fighters use intentionally goofy moves and animations (like the smoke replacing Kazuki’s usual fire attacks), and when a character is hit with a hard slash, they comically bounce all around the area. It begins with rather hilarious intro with the cutesy character sprites used for this game, similar to the ones in other titles like SNK Gals Fighters and SNK vs Capcom. One of the main appeals of Samurai Shodown! is that it’s a self-parody of the series. The only difference is the slight change in dialogue, which is sillier than the original and in English ultimately reads like a worse translation than the original version. One Player mode is just as you’d expect, a parody of Samurai Shodown IV‘s arcade mode, cut scenes and all. There are three gameplay modes: One Player, Survival, and VS mode. Characters still have Slash and Bust forms, although the black and white graphics prevent the game from from displaying any cosmetic difference.

The select screen and opening stage are identical to the big brother. The gameplay system is closely related to Samurai Shodown IV, and about everything from that game is intact. Unless you spend a lot of time trying to dabble in it, it never quite becomes second nature, but since the game is generally pretty easy, you can just focus on performing your moves and get through most battles just fine. Two context sensitive buttons are used to perform actions, which is daunting at first.
#Samurai shodown ii neo geo games portable
These portable entries are denoted by the exclamation mark after the title.ĭue to the two button layout, Samurai Shodown! is forced to resort to alternate means to mimic its arcade brethren. Despite the obvious downgrades that occur when an arcade title is ported to an 8-bit portable system, most Neo Geo Pocket games turned out surprisingly well, and the Samurai Shodown entries are no exception.
